Archive for July, 2007

This and That

Thursday, July 19th, 2007
Kids Pointing to this and that

A confederate is necessary for this trick. The one performing the trick goes out of the room and the confederate agrees with the audience to touch a certain article. The person outside is recalled and his confederate begins to question him. “Did I touch this music book?” “No.” “Did I touch this table?” “No.” “Did I touch this knife?” “No.” “Did I touch that fork?” “Yes.” The secret consists in saying the word “that” before the article touched instead of “this.”

Image © plasticrevolver @ Flickr, Share-Alike

Games for All Occasions by Mary E. Blain

Think of a Number

Thursday, July 19th, 2007
Kids Numbers

In this game the leader tells one of the players to think of any number he likes, but not to say it aloud.

He next tells him to double it; this done, the player is told to add eight to the result, and then halve it. After doing this he must halve the whole, and from what is left take away the number first thought of. If correctly worked out the answer will he four, which is just half the number which the leader told the player to add after the original number was doubled.

For instance, we will suppose the number thought of to have been twenty. When doubled, the result will be forty. The player then adds eight, which gives him a total of forty eight. He halves this, and has twenty-four left. When he has taken away the number first thought of (twenty) he has a total of four-which is half the number the leader told him to add in the beginning at the game.

Image © smoooochie1 @ Flickr, Share-Alike

Games for All Occasions by Mary E. Blain


Thursday, July 12th, 2007
Child Hammering

Each player must choose a trade and pretend to be working at it. For instance, if he is a tailor he must pretend to sew or iron; if a blacksmith, to hammer, and so on. One is the king, and he too, chooses a trade. Everyone works away as hard as he can until the king suddenly gives up his trade, and takes up that of some one else. Then all must stop, except the one whose business the king has taken, and he must start with the king’s work. The two go on until the king chooses to go back to his own trade, when all begin working again. Any one who fails either to cease working or to begin again at the right time, must pay a forfeit.

A somewhat more elaborate and livelier game of Trades is played by each boy in the party choosing a trade which he is supposed to be carrying on. The leader must invent a story, and standing in the middle, must tell it to the company. He must manage to bring in a number of names of trades or businesses; and whenever a trade is mentioned, the person who represents it must instantly name some article sold in the shop.

Image © cyancey @ Flickr, Attribution

Games for All Occasions by Mary E. Blain

Tongue Twisters

Wednesday, July 11th, 2007
Children’s Tongue Twisters

The leader begins by saying the first sentence, which is repeated by each player in turn. The leader in every use adds the new line, which is repeated by the other players in succession. Anyone making a mistake or omission drops out of the contest. As the ranks grow thinner, the players are required to repeat the sentences more rapidly, and no time for hesitation allowed. The one who makes no mistake is entitled to a prize.

The sentences are as follows:

The Sea King

Tuesday, July 10th, 2007
Children Swimming in the Sea

This game can be played by any number of children. They proceed by first choosing one of the party to act as the Sea King, whose duty it is to stand in the centre of a ring, formed by the players seating themselves round him. The circle should be as large as possible. Each of the players having chosen the name of a fish, the King runs round the ring, calling them by the names which they have selected.

Each one, on hearing his name called, rises at once, and follows the King, who, when all his subjects have left their seats, calls out, “The sea is troubled,” and seats himself suddenly. His example is immediately followed by his subjects. The one who fails to obtain a seat has then to take the place of King, and the game is continued.

Image © visualpanic @ Flickr, Attribution

Games for All Occasions by Mary E. Blain

The Sergeant

Friday, July 6th, 2007

One player represents the Sergeant, and the others the soldiers, whom he is supposed to be drilling. When the Sergeant says “Do this,” all the players must imitate him. But when he says “Do that,” they must take no notice.

If a soldier makes a mistake he has to pay a forfeit, and takes the Sergeant’s place.

Games for All Occasions by Mary E. Blain

Simon Says

Thursday, July 5th, 2007
Kids Playing Simon Says

Good ‘ol Simon Says:

A classic kid’s game that’s great for Backyard BBQs or just lazy days around the house.

Remembering the game kids used to play – being a simple kid, I could play this game for hours, especially with adults – it always felt good to be the kid and get one over the parents – even if they were letting you trick them.

Of course, anyone can get sick of something if they play it too much – Board Games That Might Not Bore You. I Mean, Are Great for the Whole Fam!

But, lets see how it was played back in 1909 –

The Spelling Game

Tuesday, July 3rd, 2007
Children Spelling

Hooray for spelling! You don’t need to be Evan O’Dorney, or have a weird affinity for reduplications like tsk-tsk, tsetse, and hotshots to enjoy spelling games.

A Few, quick spelling game links:
Spelling Games – Concentration
Spelling Games for Kids

And now on to our own spelling game –


Monday, July 2nd, 2007
Childrens Riddles

While most of these riddles are very old – you can see how a few of them evolved into the riddles that we know today. Let us know if you have any great kids riddles and we’ll add them to the list and credit you or your site!

Also, check out some of these other sites for some more kid’s riddles –
Riddles For Kids

Or this gross kid’s limerick – I never knew the second verse, thank you!

OK – now the riddles…