Archive for the ‘group’ Category

My Lady’s Toilet

Tuesday, June 15th, 2010

The leader gives to each of the party the name of some article used by a lady-a glove, fan, handkerchief, slippers, veil, belt, ribbon, brooch, back comb, collar, hairpins, cloak, etc, The players to whom the names of the articles have been given arrange themselves in a circle; one stands in the center and spins a plate. An ordinary tin pie plate may he used.

As he spins the plate he says, “My lady is going to the theater and needs her –,” naming one of the articles assigned to the players. At the mention of this article, the person to whom it has been given comes forward and catches the plate while it is still spinning. If he fails to catch the plate before it falls to the floor he must pay a forfeit. He now takes his turn with the plate, spinning it and using the name of another of the articles.

Games for All Occasions by Mary E. Blain

The “Mimic” Club

Tuesday, June 8th, 2010

This is a game which causes much amusement to a company of children, and even grown-ups may join in.

All the players, with the exception of two, leave the room. One of the outside party is then called in, and told that a new club has been formed and his name enrolled, but that he cannot be formally admitted unless he can guess the name of the club from the movements of the two members who have remained in the room. The candidate for admission is then offered a chair, and everything said and every movement made is mimicked by the other two.

Sometimes the new member guesses at once, but when unable to do this it is very funny to watch the effect that the copying of his every movement has upon him, especially when six or seven have been admitted.

When the name of the club has been guessed another candidate is invited in and the same performance takes place.

Games for All Occasions by Mary E. Blain

Magic Writing

Tuesday, June 1st, 2010

In this game a confederate is necessary. The player states to the company, after a few remarks on ancient sign-language, that he is able to read signs made with a stick on the floor, and agrees to leave the room whilst the company decide upon some word or sentence.

The game is played as follows: It is agreed by the player and his confederate that one tap on the floor shall represent A, two taps E, three taps I, four taps O, and five taps U, and that the first letter of each remark the confederate makes shall he one of the consonants of the word or sentence decided upon by the company. The consonants must be taken in order. On the player’s return, supposing the word chosen to be “March,” his confederate would commence: “Many people think this game a deception” (initial letter M). One tap on the floor (A). “Really it is very simple” (initial letter R). “Coming to the end soon (initial letter C). “Hope it has been quite clear” (initial letter H).

A few more signs are made so as not to finish too abruptly, and the player then states the word to be “March.” If carefully conducted, this game will interest the audience for a considerable time.

Games for All Occasions by Mary E. Blain

The Menagerie

Tuesday, May 25th, 2010

To each member of the company is given the name of a bird or animal by the “Keeper” who is to relate a story of adventure in which the names of the birds and animals are frequently mentioned.

At the mention of the word the member of the company bearing that name is to imitate the noise made by the creature named. Failing to do so promptly or imitating the noise of a creature assigned to some one else he or she is required to pay a forfeit. The “keeper” may demand the delinquent player’s seat instead of a forfeit and assume his menagerie name while the unseated one becomes the “keeper” and must continue the story.

Games for All Occasions by Mary E. Blain

I Love My Love with an “A”

Tuesday, May 4th, 2010

To play this game it is best for the players to arrange themselves in a half-circle round the room.

Then one begins: “I love my love with an “A,” because she is affectionate; I hate her with an “A,” because she is artful. Her name is Alice, she comes from Aberdeen, and I gave her an apricot.” The next player says: “I love my love with a “B,” because she is bonnie; I hate her with a “B,” because she is boastful. Her name is Bertha, she comes from Bath, and I gave her a book.” The next player takes “C,” and the next “D” and so on through all the letters of the alphabet

Games for All Occasions by Mary E. Blain


Tuesday, March 30th, 2010

Materials required – As many sheets of paper and pencils as there are players.

The players seat themselves round a table, and each one is provided with a sheet of paper and a pencil. The hostess then asks them to write at the head of the paper the name of the town in which they were born. A time limit of fifteen minutes is then given them in which to make up a sentence, each word of which must begin with the letter composing the name of the town. The sentence must be either suggestive, or descriptive of the town which each has written on his or her paper.

For example:

Town – Chicago.
Sentence – Came home in carriage after going out.

Games for All Occasions by Mary E. Blain

The Farmyard

Wednesday, September 10th, 2008

This game, if carried out properly, will cause great amusement.

One of the party announces that he will whisper to each person the name of some animal, which, at a given signal, must be imitated as loudly as possible. Instead, however, of giving the name of an animal to each, he whispers to all the company, with the exception of one, to keep perfectly silent.

To this one he whispers that the animal he is to imitate is the donkey. After a short time, so that all may he in readiness, the signal is given. Instead of all the party making the sounds of various animals, nothing is hard but a loud bray from the one unfortunate member of the company.

Games for All Occasions by Mary E. Blain

Earth, Air, Fire and Water

Wednesday, September 3rd, 2008

To play this game seat yourselves in a circle, take a clean duster or handkerchief, and tie it in a big knot. so that it may easily be thrown from one player to another. One of the players throws it to another, at the same time calling out either of these names: Earth, Air, Fire, or Water.

If “Earth” is called, the player to whom the hall is thrown has to mention something that lives on the earth, as lion, cat; if “Air” is railed, something that lives in the air; if “Water,” something that lives in the water; hut; if “Fire” is called, the player must keep silence. Always remember not to put birds in the water or animals or fishes in the air; be silent when “Fire” is called, and answer before ten can he counted. For breaking any of these rules a forfeit must he paid.

Games for All Occasions by Mary E. Blain

Guilty or Innocent

Wednesday, August 6th, 2008

One of the company gets himself up to represent the old man of the woods, the rest take the names of various animals, such as lion, tiger, leopard and so on.

The players seat themselves round the room and the old man standing in the center tells them that some of their number have committed a crime and he is about to question them, in order that he may discover the guilty ones. He then begins – “Now. Mr. Lion, where have you been hunting, and what have you eaten today?” “I hunted in the forest and caught an antelope.” “Then you are twice guilty and must pay two forfeits,” says the old man; and the lion must pay his forfeit without being told the crime he has committed. The old man passes an to a Polar Bear. “Where did you hunt and what have you eaten?” he asks. “I hunted in the water and had a fine fish to eat.” The Polar Bear is pronounced innocent. The real game is that no animal may bring in the letter “o” either in their hunting ground or the food they eat. “Forest” and “Antelope” bath have an “o” in them, so the lion has to pay two forfeits whereas “Water” and “Fish” having no “o” the hear was declared innocent. The great fun is for the old man to keep the secret of “guilty” or “innocent” to himself ; but even if the other players know the secret, it is very difficult not to make a slip, as the answers must be given promptly.

When the game is over the players must pay for their forfeits in any way the old man decides.

Games for All Occasions by Mary E. Blain

The Minister’s Cat

Wednesday, July 30th, 2008
Ministers Cat

This game is very similar to that of “I love my love.” Each of the players must describe the minister’s cat, going right through the alphabet to do so. “The minister’s cat is an angry cat,” says one; “an anxious cat,” says another; and so on until everyone has used an adjective beginning with “A.” Then they take the “B’s.” “The minister’s cat is a big cat,” and so on.

The leader of the game must see that no one hesitates for a word. If any one should take longer than half a minute he must pay a forfeit.

Games for All Occasions by Mary E. Blain