Archive for the ‘adolescents’ Category

Childrens Papercraft

Wednesday, July 23rd, 2008
Norton Webbot Papercraft

Papercraft models are print-outs that you can download, print, cut, and put together to make colorful models that look very professional and are fun to play with.

They make for a perfect rainy day or “we’re bored! What can we do!?” kind of day.

There a lots of sites that have the print-outs, and I’ve featured a few below. Hope you enjoy them!


Norton has a few papercraft web-bots available for free as part of a campaign to raise awareness about different threats on the internet. Norton Web-Bots Paper Craft

Right now they have two templates that you can print out, cut and put together for an “Identity Theft Bot” and an “Extortion Bot.”

Sci-Fi Papercraft

Free Crates

Stones Edges has some free-sample “stock” gaming paper models of some wooden crates, tombs, and a few different sci-fi type doors. They also have a bunch of other models that you can purchase to add atmosphere to a board or d&d type game.

If you have fun with these, you might also want to check out Papercraft World – They have links and instructions for 100s of different papercraft models.

Have fun!

via boingboing


Wednesday, June 25th, 2008
Kids Playing Partners

The players divide themselves into ladies and gentlemen, if the ladies predominate they must impersonate gentlemen, and vice versa. The gentlemen then proceed to choose lady partners. One of the players next undertakes to question the couples. The fun consists of the questions being put to the lady and the gentleman answering for her. “Do you like your partner?” the lady is asked, and the gentleman may reply, “Yes, I adore him.” Whatever the reply the lady is forbidden to deny it; if she does, or if she answers for herself, she must pay a forfeit.

But retaliation comes, for when all the ladies have been questioned the gentleman’s turn arrives, and the ladies answer for their partners. “What is your favorite occupation?” the question may be, and the lady may answer “Dressing dulls,” or “Making mudpies,” or anything ridiculous that occurs to her.

Image © Tom@HK @ Flickr, Attribution

Games for All Occasions by Mary E. Blain


Friday, October 19th, 2007
Kid’s Schooling

One of the most popular games at a party is certainly “Consequences”; it is a very old favorite, but has lost none of its charms with age. The players sit in a circle; each person is provided with a half sheet of notepaper and a pencil, and is asked to write on the top –

(1) one or more adjective, then to fold the paper over, so that what has been written cannot be seen. Every player has to pass his or her paper on to the right hand neighbor, and all have then to write on the top of the paper which has been passed by the left-hand neighbor

Cross Questions and Crooked Answers

Thursday, October 18th, 2007
Children Whispering

To play this game it is best to sit in a circle, and until the end of the game no one must speak above a whisper.

The first player whispers a question to his neighbor, such as: “Do you like roses?”

This question now belongs to the second player, and he must remember it.

The second player answers: “Yes, they smell so sweetly,” and this answer belongs to the first player.

The second player now asks his neighbor a question, taking care to remember the answer, as it will belong to him. Perhaps he has asked his neighbor, “Are you fond of potatoes?” And the answer may have been, “Yes, when they are fried!”

So that the second player has now a question and an answer belonging to him, which he must remember.

The Curate

Wednesday, October 17th, 2007
Kid’s Acting

A player is chosen to represent “The Curate.”

The other players are assigned such names as printer, plumber. jeweler, butcher, druggist, shoemaker, etc. “The Curate” starts the game by saying.

“Mr. Butcher (or any other name) I called to see you this morning but you were not at home.”

The Butcher: “I had just gone over to the jeweler’s.”

Curate: “And what business had you at the jeweler’s?”

(The jeweler is the next to speak but he must not do so until the question is answered.)

The Bird-Catcher

Friday, October 12th, 2007
Children’s Bird-Catcher

To play this game you must first decide which one of you is to be the Bird-catcher; the other players then each choose the name of a bird, but no one must choose the owl, as it is forbidden.

All the players then sit in a circle with their hands on their knees, except the Bird-catcher, who stands in the center, and tells a tale about birds, taking care to specially mention the ones he knows to have been chosen by the company. As each bird’s name is called, the owner must imitate its note as well as he can, but when the owl is named, all hands must be put behind the chairs, and remain there until the next bird’s name is mentioned, When the Bird-catcher cries “all the birds” the players must together give their various imitations of birds. Should any player fail to give the cry when his bird is named, or forget to put his hands behind his chair, he has to change places with Bird-catcher.

Image © Tom@HK @ Flickr, Attribution

Games for All Occasions by Mary E. Blain

Acting Rhymes

Thursday, October 11th, 2007
Kid’s Rhymes

For this game, half the players go outside the door, whilst those who stay in the room choose a word of one syllable, which should not be too difficult. For instance, suppose the word chosen be “Flat,” those who are out of the room are informed that a word has been thought of that rhymes with “Cat.” and they then have to act, without speaking, all the words they can think of that rhyme with “Cat.”

Supposing their First idea be “Bat,” they come into the room and play an imaginary game of cricket. This not being correct, they would he hissed for their pains, and they must then hurry outside again. They might next try “Rat,” most of them going into the room on their hands and feet, whilst the others might pretend to be frightened. Again they would be hissed. At last they boys go in and fall flat on their faces, while the girls pretend to use flat-irons upon their backs. The loud slapping that follows tells than that they are right at last. They then change places with the audience, who, in turn, become the actors.

Image © ~My aim is true~ @ Flickr, Attribution

Games for All Occasions by Mary E. Blain

Animal, Vegetable, or Mineral?

Wednesday, October 10th, 2007
Children’s Stones

This is a capital game for a large party, for it is both instructive and amusing. One player is selected who has to guess what word or sentence the remainder of the company has chosen. He goes out of the room, and when the subject has been decided upon, returns and asks a question of each of the company in turn. The answer must he either “Yes” or “No,” and in no case should more words be used, under penalty of paying a forfeit.


Friday, August 17th, 2007
Children Giving Advice

Each player is given a slip of paper and asked to write a piece of advice: the ladies write to the gentlemen and vice versa.

The slips are collected and again distributed and each player is asked to read the advice which has been given him. Before looking at the paper he must tell what sort of advice it is: – good, bad, unnecessary, etc., and whether or not he intends to profit by it.

Image © Clay8919 @ Flickr, Share-Alike

Games for All Occasions by Mary E. Blain


Thursday, August 16th, 2007
Kid Winking

All the girls sit in a circle, and the boys stand outside, one boy behind each girl’s chair. One chair is left vacant, but a boy stands behind it, and by winking at the girls one at a time, tries to get one for his empty chair.

As soon as a girl is winked at, she tries to leave her seat, and take the vacant one, but if the boy behind her touches her before she leaves the seat, she cannot go. Each boy has to keep his eye an the one who is winking and on the girl in his chair, for if he is not watching, she may escape before he has time to touch her, and then it is his turn to do the winking and get a girl fur his chair.

If the winking is done quickly it adds to the interest of the game. No boy can keep hold of a girl all the time; he must only touch her when she starts to leave her place, and then if she is beyond arm’s length he cannot call her back.

Image © chefranden @ Flickr, Share-Alike

Games for All Occasions by Mary E. Blain