Archive for May, 2010

The Menagerie

Tuesday, May 25th, 2010

To each member of the company is given the name of a bird or animal by the “Keeper” who is to relate a story of adventure in which the names of the birds and animals are frequently mentioned.

At the mention of the word the member of the company bearing that name is to imitate the noise made by the creature named. Failing to do so promptly or imitating the noise of a creature assigned to some one else he or she is required to pay a forfeit. The “keeper” may demand the delinquent player’s seat instead of a forfeit and assume his menagerie name while the unseated one becomes the “keeper” and must continue the story.

Games for All Occasions by Mary E. Blain

Jack’s Alive

Tuesday, May 18th, 2010

A match or small piece of wood is lighted and when well afire blown out. It is then passed from one player to another with the words, “Jack’s alive,” and may be handed about so long as a live spark remains. The trick is to dispose of Jack while he is still alive but no player needs to take him unless the words, “Jack’s alive” are quoted. Jack may not be handed along after he is dead but the player in whose hands he dies must pay a forfeit or have a mustache drawn on his face with the end of the burned stick.

Games for All Occasions by Mary E. Blain

IT

Tuesday, May 11th, 2010

One of the players is asked to go outside whilst the company think of some person in the room, and on his return he has to guess of whom the company has thought.

The players then arrange themselves in a circle and agree each to think of his or her right-hand neighbor; it is best to have a girl and boy alternately, as this adds much to the amusement.

The one outside is then called in, and commences to ask questions. Before replying, the player asked must he careful to notice his or her right-hand neighbor, and then give a correct reply. For instance, supposing the First question to be: “Is the person thought of a boy or a girl?” the answer would possibly be “A boy”; the next person would then he asked the color of the complexion, the next one the color of the hair, if long or short, etc., to which questions the answers would, of course, be given according to the right-hand neighbor.

Nearly all the answers will contradict the previous ones, and something like this may be the result: “A boy,” “very dark complexion,” long yellow hair,” “wearing a black Eton jacket,” “with a dark green dress,” “Five feet high,” “about six years old,” etc. When the player guessing gives the game up, the joke is explained to him.

Games for All Occasions by Mary E. Blain

I Love My Love with an “A”

Tuesday, May 4th, 2010

To play this game it is best for the players to arrange themselves in a half-circle round the room.

Then one begins: “I love my love with an “A,” because she is affectionate; I hate her with an “A,” because she is artful. Her name is Alice, she comes from Aberdeen, and I gave her an apricot.” The next player says: “I love my love with a “B,” because she is bonnie; I hate her with a “B,” because she is boastful. Her name is Bertha, she comes from Bath, and I gave her a book.” The next player takes “C,” and the next “D” and so on through all the letters of the alphabet

Games for All Occasions by Mary E. Blain