For this game the company must decide themselves into parties with four in each group, and one odd player who must issue commands and lead the game. Each party of four must hold a handkerchief corner wise, one player at each corner. The leader of the game then takes up his position in the middle of the room from which he issues his commands in sharp, quick, decisive tones, when he shouts “Let go!” the players must all hold tightly on to the handkerchief. And when, almost with the same breath, he calls “Hold fast!” the must drop it as if it burnt the tips of their finders. The fun of the games lies in the leader issueing his commands so rapidly one on top of the other that the players become bewildered. The players who make a mistake retire from the game, until finally only one of the four is left and he becomes leader.
Games for All Occasions by Mary E. Blain
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